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MSAA is available independently, however it’s a performance hog that breaks the video game’s LOD transitions, making them appear instead of fading in more carefully, as they do in basic the post-process pipeline. On top of that, anti-aliasing is actually controlled by the ambient occlusion setting, which in fact includes a lot of post-processing results, including (bizarrely) temporal anti-aliasing.
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It’s a game developed to be performed at 60 frames per 2nd, however the initial PC version has a damaged frame-rate limiter, implying that frame drops are commonplace throughout the whole experience and a locked 60fps is impossible out of the box. Let’s start with Nier Automata, where the story is relatively easy. Nier Automata also new features, however efficiency issues unsettled given that launch stay untouched. It was seemingly great news for PC players: 2 seriously acclaimed titles received sub-optimal PC versions, and while restricting enhanced versions to Game Pass only is problematic, at least it’s an action in the ideal direction … or is it? In our tests, we kept in mind some content enhancements on The Evil Within – albeit with a substantial caveat connected – while the underlying efficiency concerns do not appear to be any different at all on the Game Pass develops. The PC performance of Game Pass gotten a boost recently when it was reported that its modified ports of Platinum Games’ Nier Automata and Tango Video Game Functions’ The Evil Within were actually improved over the Steam equivalents.